
The Blast mode is essentially Team Deathmatch and it’s so simple in its mechanics that it serves nothing but filler content. There are several other modes in the game including Fighter Squadron which is essentially a spectacular dogfights mode along with destroying the enemies’ transports. Once you take control of pods, you will be awarded with bonus points and the fun thing about this mode is that the number of pods will increase if you fail or manage to capture them. Drop Zones is a fast paced, action packed mode and is essentially a King of the Hill type 8v8 mode in which players need to capture and take hold of the pods falling from the orbit. Both of the above mentioned modes are extremely satisfying and perhaps offers the best Star Wars experience in a video game. Play as the Alliance to stop the Imperial from reaching your base or take the role of an Imperial and make sure you escort the Walker to the rebel base while fighting the rebels.

In Walker Assault mode you are given two options. However a single player campaign mode is sorely missed." After each wave ends, drop pods and supply drops can be retrieved. "Surprisingly, the solo missions are quite fun, specially the Survival mode where the player needs to fight against 15 different waves of Imperials with each wave becoming increasingly difficult.

Consider the Supremacy mode a throw back to the Momentum mode found in Call of Duty mixed up with the Conquest mode from the Battlefield series. Each team begins with two command centers under their belt with the fifth one up for grabs. Supremacy is a 20 v 20 multiplayer mode in which players would need to take hold of the opposing team’s command posts in a limited amount of time. However not all is dark and gloomy as the Supremacy, Drop Zones and the Walker Assault are clearly the standout modes in the game. The lack of maps was already getting a lot of negative feedback from fans and ultimately it hurts the gameplay variety found in Star Wars Battlefront. For example, the Supremacy and Walker Assault modes have four maps whereas Drop Zone has six in it. The game ships with 12 maps spread across 4 planets but the balance seems off. My third big complain with Battlefront is the low map count will eventually result into repetition. I mean who does not want to play as their favorite and famous Star Wars character? The problem with this mode is that each character has limited number of abilities and you won’t feel to play it more than a couple of times.

My assumption is that this mode was merely added to serve as a fan service. The next big problem is that game modes like Heroes vs Villains just feels like tacked on, serving as a filler of sorts. At times I felt no substance or heft behind my shots…making shooting in a shooting game a rather light affair. My first concern with Star Wars Battlefront is that the guns don’t feel right. Unfortunately, all of this lasts for only a couple of hours.
STAR WARS BATTLEFRONT REVIEW MOVIE
Even famous movie one liners are downright awful at times.ĭespite the startling production values, the gameplay in Star Wars Battlefront is one of the best that I have experienced this year. Sound design for the most part is fantastic with guns along with Walkers sounding as authentic as they can compared to the movies. However some of the developer’s original score just sounds wrong at several places. "D.I.C.E.’s attention to intricate details is praise worthy and it seems that the developer left no stone un-turned in ensuring Battlefront remains true to the franchise’s art-style and aesthetics." I will cover the game’s several graphical benchmarks in a follow up head to head analysis across all platforms, but regardless on whatever system you will play Star Wars Battlefront on, you can’t help but observe a significant improvement in visual quality compared to Battlefield 4 and Hardline. The detailed post processing effects and the implementation of a physical based deferred renderer makes Star Wars Battlefront one of most beautiful games of 2015.ĭ.I.C.E.’s attention to intricate details is praise worthy and it seems that the developer left no stone un-turned in ensuring Battlefront remains true to the franchise’s art-style and aesthetics. One of the first things you will notice about Star Wars Battlefront is its striking graphics and post processing effects. I am actually surprised at the level of fidelity that D.I.C.E.

At times it manages to capture everything I imagined about what an ideal Star Wars game should be but the very next moment I can’t help but wonder if the game knows what it’s doing with itself. Star Wars Battlefront is somewhat of a mixed bag.
